Bones: DHL: Khanjira the World Breaker
Open your door to the world of gaming with Bones: Dark Heaven Legends miniatures. Brimming with rich story-telling and detail, they're perfect for displaying in your collection or using at your gaming table. The Khanjira the World Breaker is a multi-part model that comes in three different levels of assembly, from starter set E, all the way up to collector grade A. Most of the bones pieces are interchangeable among other Bones figures, leading to countless customizations!
Khanjira the World Breaker. The most terrible creature to arise from the Abyssal Maw, and of all the eldritch horrors that lurk within that dread realm, none are more terrible or more powerful than Khanjira—the World Breaker.
The Khanjira, or "World Breaker," is the undisputed lord of her domain. A fierce jungle beast as massive and primal as the forest in which it dwells, with a body covered in thick plates of bone armor and a ridge of spikes running the length of its spine, it is capable of smashing boulders into pebbles with a single swipe of its tail and tearing an armored tank in half with powerful jaws lined with vicious, interlocking teeth.
All across the realm, tales are told of the dark dragon known as Khanjira: terror of the deep jungle, devourer of cities, and destroyer of all who dare face her. Now you can have this fearsome creature slouching over your gaming table. This 28mm-scale resin miniature towers over your other Bones models, reaching up above a table with mouth agape to swallow hero, monster, or building.
Once a brutal and savage creature that ravaged entire cities, Khanjira was captured and is now being presented as the newest attraction at the city's arenas.
A massive beast from the primordial world of Tartaros, Khanjira is the third in a series of Neutral monsters joining the Dark Heaven Legends fantasy miniatures line. With growing speculation that Tartaros holds the seeds to otherworldly power, all manner of power-seekers have begun scouring its reaches. Those who have survived the journey (and can successfully avoid being killed by Khanjira) are beginning to emerge with wondrous treasures in tow, many of which are being fashioned into magic items by enterprising wizards.
Khanjira is a large monster. His teeth are daggerlike fangs, and he has a long, prehensile tongue that can lash at faraway enemies. He has two sets of arms; the lower set ends in claws, while the upper set end in hands with three clawed fingers, each topped with a crab-like shell ending in sharp points.